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Utilities


Namespace: FivePD.API#
File: Source/Utilities.cs#

These utility functions can be used in both callouts and plugins.


Enums#

Services#

  • Ambulance 0
  • AirAmbulance 1
  • FireDept 2
  • Coroner 3
  • AnimalControl 4
  • TowTruck 5
  • Mechanic 6
  • PrisonTransport 7

Methods#

GetPassengersFromTrafficStop#

Returns an array of passenger peds from the pulled over vehicle.

caution

The driver ped will not be added into the array.

Returns: Ped[]

Params: -

Example#

var passengers = Utilities.GetPassengersFromTrafficStop();

GetDriverFromTrafficStop#

Returns the driver ped from of pulled over vehicle.

Returns: Ped

Params: -

Example#

var driver = Utilities.GetDriverFromTrafficStop();

SetPlayerData#

Changing the player's data will be saved in the database.

Returns: -

Params:

  • playerData
    • Type: PlayerData
    • The data that you want to set
  • setPlayerDataFlags
    • Type: SetPlayerDataFlags
    • The data that you want to set with the playerData object

Example#

var playerData = new PlayerData();playerData.DepartmentID = -1;
// This will kick the player from the department (only changes the department id)Utilities.SetPlayerData(playerData, SetPlayerDataFlags.DepartmentID);

EnableMod#

Enables the mod for the local player. Can be useful to make FivePD to work along with other resources.

Can be called dynamically. (can be toggled)

Returns: -

Params: -

Example#

EnableMod();

DisableMod#

Disables the mod for the local player. Can be useful to make FivePD to work along with other resources.

Can be called dynamically. (can be toggled)

Returns: -

Params: -

Example#

DisableMod();

GetRandomPosInPlayerDepartmentArea#

Returns a random position within the range of the player's department.

Returns: Vector3

Params: -

Example#

var position = GetRandomPosInPlayerDepartmentArea();

GetClosestPed#

Returns the closest ped to the given ped's location.

Returns: Ped

Params:

  • ped
    • Type: Ped
    • Ped

Example#

TO get the closest ped to the player

Ped closest = GetClosestPed(Game.PlayerPed);

IsPlayerOnDuty#

Returns whether the local player is on duty.

Returns: bool

Params: -

Example#

bool isOnDuty = IsPlayerOnDuty();

SetPlayerDuty#

Sets the local player's duty status.

Returns: -

Params:

  • onDuty
    • Type: bool
    • true available, false otherwise

Example#

SetPlayerDuty(true); // to set the player on duty

SyncBlip#

Syncs a blip globally (every player on the server will be able to see the synced blip).

Returns: -

Params:

  • blip
    • Type: Blip
    • The blip that you want to sync

Example#

Blip blip = World.CreateBlip(...); // spawn blip with your settingsSyncBlip(blip);

SyncBlipWithRadius#

Syncs a blip globally with radius .

Returns: -

Params:

  • blip
    • Type: Blip
    • The blip that you want to sync
  • radius
    • Type: float
    • The blip's radius

Example#

Blip blip = World.CreateBlip(...); // spawn blip with your settingsSyncBlipWithRadius(blip,125f); // sync the blip with 125f radius

SyncBlipDelete#

Deletes a (previously) synced blip (from every connected client).

Returns: -

Params:

  • blip
    • Type: Blip
    • The blip that you want to delete (and was previously synced)

Example#

Blip blip = World.CreateBlip(...); // spawn blip with your settingsSyncBlip(blip);...// later in your codeSyncBlipDelete(blip); // the blip will be deleted from every client

RequestBackup#

Requests backup for the local player (if the player is in a department).

Returns: -

Params:

  • backup
    • Type: Backups
    • The code of the backup request (1, 2, 3, 99)

Example#

RequestBackup(Backups.Code1); // To request Code1 backup

CancelBackup#

Cancels the current backup request.

Returns: -

Params: -

Example#

CancelBackup(); // The current backup will be cancelled

ForceCallout#

caution

If there are multiple callouts with the same name, the first in the collection will be selected.

Forces a FivePD callout by its GUID or name.

If the callout could not be found, an error message will be displayed in the console.

Returns: -

Params:

  • identifier
    • Type: string
    • The name or GUID of the callout

Example#

ForceCallout("a6f854c1-371a-4b2b-93c5-d99989552898"); // Forces a callout with the given GUID...ForceCallout("Mugging"); // Forces the "Mugging" callout

GetCurrentCallout#

Returns the current (ongoing) callout.

Returns: Callout

Params: -

Example#

FivePD.API.Callout callout = GetCurrentCallout();

GetCallouts#

Returns a list of every enabled callout.

Returns: List<Callout>

Params: -

Example#

var callouts = GetCallouts();

ExcludeVehicleFromTrafficStop#

The vehicle won't stop when the player initiates a traffic stop on the given vehicle.

Returns: -

Params:

  • networkId
    • Type: int
    • The network id of the vehicle

Example#

ExcludeVehicleFromTrafficStop(vehicle.NetworkId);

IsPlayerPerformingTrafficStop#

Returns whether the local player is performing a traffic stop.

Returns: bool

Params: -

Example#

bool isPlayerInTrafficStop = IsPlayerPerformingTrafficStop();

GetVehicleFromTrafficStop#

caution

Returns null if the player is not in a traffic stop or the vehicle could not be found.

Returns the vehicle from the current traffic stop.

Returns: Vehicle

Params: -

Example#

Vehicle vehicle = GetVehicleFromTrafficStop();

RequestService#

Requests a FivePD service to a given position.

You can request the following services:

  • Ambulance
  • AirAmbulance
  • FireDept
  • Coroner
  • AnimalControl
  • TowTruck
  • Mechanic
  • PrisonTransport

Returns: -

Params:

  • service
    • Type: Service
    • The type of the requested service
  • position
    • Type: Vector3
    • The position where you want to request the service

Example#

RequestService(Services.Ambulance,new Vector3(0,0,0));

CancelService#

Cancels the previously requested service.

Returns: -

Params:

  • service
    • Type: Service
    • The type of the requested service

Example#

CancelService(Services.Ambulance); // Cancels the previously requested Ambulance

GetVehicleData#

info

This method is also available as a Vehicle extension. See EntityExtensions class.

Returns a VehicleData object.

Returns: VehicleData

Params:

  • networkId
    • Type: int
    • The network id of the vehicle

Example#

Vehicle vehicle;...VehicleData data = await GetVehicleData(vehicle.NetworkId);
string licensePlate = data.LicensePlate;
string flag = data.Flag;
int ownerNetworkID = data.OwnerNetworkID;
string ownerFirstname = data.OwnerFirstname;
string ownerLastname = data.OwnerLastname;
bool insurance = data.Insurance; // true = valid, false = invalid
bool registration = data.Registration; // true = valid, false = invalid
string color = data.VehicleColor;
string vehicleName = data.Name;
int vehicleID = data.ID;
List<Item> items = data.Items;
foreach (var elem in items){    string itemName = elem.Name;    bool isIllegal = elem.IsIllegal;}

SetVehicleData#

info

This method is also available as a Vehicle extension. See EntityExtensions class.

Returns: -

Params:

  • networkId
    • Type: int
    • The network id of the vehicle
  • vehicleData
    • Type: VehicleData
    • The data that you want to set

Example#

VehicleData vehicleData = new VehicleData();// To set insurance statusvehicleData.Insurance = false;// To set registration statusvehicleData.Registration = false;// To set itemsvar items = new List<Item>();
Item phone = new Item {    Name = "Phone",    IsIllegal = false};
items.Add(phone);vehicleData.Items = items; // to set items
// And then you must call the SetVehicleData method
SetVehicleData(vehicle.NetworkId,vehicleData);

GetPlayerData#

Returns FivePD information from the local player.

Returns: PlayerData

Params: -

Example#

PlayerData playerData = GetPlayerData();// To get the name of the playerstring displayName = playerData.DisplayName;// To get the ID of the player's departmentint departmentID = playerData.DepartmentID;// To get the name of the player's departmentstring department = playerData.Department;// To get the player's rankstring rank = playerData.Rank;// To get the player's callsignstring callsign = playerData.Callsign;

GetPedData#

info

This method is also available as a Ped extension. See EntityExtensions class.

Returns FivePD information about the given ped.

Returns: Task<PedData>

Params:

  • networkId
    • Type: int
    • The network id of the ped

Example#

PedData data = await GetPedData(ped.NetworkId); // GetPedData returns a task// To get the name of the pedstring firstname = data.FirstName;string lastname = data.LastName;// To get the warrant (null or empty if none)string warrant = data.Warrant;// To get the licensevar license = data.License;// To get the date of birthstring dob = data.DOB;// To get the ped's blood alcohol leveldouble alcoholLevel = data.BloodAlcoholLevel;// To get the used drugsbool[] drugs = data.DrugsUsed;// drugs[0] -> Meth (if true)// drugs[1] -> Cocaine (if true)// drugs[2] -> Marijuana (if true)// To get the gender of the pedGender gender = data.Gender;// To get the age of the pedint age = data.Age;// To get the home address of the pedstring address = data.Address;// To get the items that the player possessesList<Item> items = data.Items;// To get an item from the liststring name = items[0].Name;bool isIllegal = items[0].IsIllegal;// To get the player's violationsList<Violation> violations = data.Violations;// To get a violation from the liststring offence = violations[0].Offence;string charge = violations[0].Charge;// A way to get the itemsforeach (var elem in items){    string itemName = elem.Name;    bool isIllegal = elem.IsIllegal;}// A way to get the violationsforeach (var elem in items){    string offence = elem.Offence;    string charge = elem.Charge;}

SetPedData#

info

This method is also available as a Ped extension. See EntityExtensions class.

Sets information about the ped.

Returns: -

Params:

  • networkId
    • Type: int
    • The network id of the ped
  • pedData
    • Type: PedData
    • Object with information about the ped

Example#

First, you need to create a new PedData instance

Ped ped;...PedData data = new PedData();

To set the name of the ped

// using the same data object that we've just createddata.FirstName = "...";data.LastName = "...";
Utilities.SetPedData(ped.NetworkId,data);

To set used drugs

// using the same data object that we've just createdPedData.Drugs [] usedDrugs = new PedData.Drugs[2]; // if we want only 2 typesusedDrugs[0] = PedData.Drugs.Meth;usedDrugs[1] = PedData.Drugs.Cocaine;
Utilities.SetPedData(ped.NetworkId,data);

To set the drivers license (same with other types of licenses, eg hunting)

// using the same data object that we've just createdPedData.License newLicense = new PedData.License();newLicense.Expiration = "10/03/2020";newLicense.Status = PedData.License.State.Expired;
Utilities.SetPedData(ped.NetworkId,data);

To set item(s)

// using the same data object that we've just createdItem item = new Item();item.Name = "Phone";item.IsIllegal = false;
data.Items = new List<Item>();
data.Items.Add(item);
Utilities.SetPedData(ped.NetworkId,data);